Coach Bible · Chapter 07 · Stunts & Flyer Positions

Full-Up

A twisting stunt entry incorporating one complete rotation. Full-Ups demand a genuinely vertical load, coordinated base movement, disciplined flyer rotation and an immediate stable finish. More rotation should never mean less control.

Full Twist Level 3+ Context 360° Rotation Advanced Entry Timing Comparative Scoring
Skill Family Twisting Entry
Rotation 1 Full Twist
Key Technical Goal Vertical Axis
Prerequisite Half-Up
A Full-Up should be progressed, not discovered by attempting it. Athletes should already demonstrate controlled straight entries, Quarter-Ups and Half-Ups. Exact legality changes depending on the finishing height and whether the stunt finishes on one or two legs.
Skill Definition

What Is a Full-Up?

A stunt entry where the top person and supporting group coordinate one complete twisting rotation.

The skill should rise vertically while rotating around a controlled axis.

The final platform should be caught cleanly rather than bases rotating after the flyer has already arrived.

Depending on level, a Full-Up may be legal to some positions while the same amount of twist to another position is not.

Prerequisites

Build Rotation in Stages

1

Clean Straight Entry

The group must load without rotation or travel first.

2

Quarter-Up

Direction and base movement should be understood.

3

Half-Up

Half rotation should be consistent before increasing twist.

4

Stable Finish

The intended landing position must already be secure.

Mechanics

Rotate Around a Vertical Axis

Dip

Stay Matched

A mismatched dip creates uneven power before rotation begins.

Drive

Finish Upward

Rotation should not pull the stunt around the bases.

Flyer

Stay Compact & Stacked

Hips, ribs and shoulders rotate together without opening away.

Catch

Finish the Rotation

Bases should receive the feet underneath the final position.

Technique

Strong vs Weak Full-Up

✓ Strong

  • Vertical take-off.
  • One controlled axis.
  • Flyer stays connected.
  • Rotation speed remains consistent.
  • Bases move together.
  • Feet arrive predictably.
  • Final stunt freezes.
  • Groups synchronise.

✕ Weak

  • Stunt travels in a circle.
  • Flyer corkscrews.
  • Shoulders rotate before hips.
  • One base leads rotation.
  • Feet land unevenly.
  • Group continues turning after catch.
  • Final stunt cannot stabilise.
  • Rotation speed differs between groups.
Skill Sequence

Full-Up Flow

1 Load Centre weight
2 Dip Matched
3 Drive Vertical
4 Rotate Full turn
5 Receive Feet together
6 Freeze Square finish
Athlete Language

Coaching Cues & Drills

“Up before around.” “One axis.” “Stay compact.” “Turn together.” “Finish the twist.” “Catch underneath.” “Freeze the top.”
Drill

Half-Up Repetition

Do not add more rotation until Half-Ups consistently finish square.

Drill

Rotation Walk-Through

Rehearse base movement and direction without loading.

Cleaning

Slow-Motion Video

Check which athlete begins rotation first.

Diagnostic Coaching

Common Problems & Fixes

Problem Likely Cause Check Training Direction
Corkscrew pathway Rotation dominates vertical drive Take-off axis Return to Half-Up and straight entry.
Flyer opens away Body tension lost during twist Ribs and hips Reinforce connected rotation.
Under-rotated catch Rotation slows too early Last quarter turn Finish twist before settling.
Base steps repeatedly Footwork or load direction poor Base starting stance Rehearse footwork independently.
Different groups finish differently Turn tempo inconsistent Shared counts Clean as a whole team.
2026–27 Comparative Scoring

IASF Context

Technique 15 Points
Difficulty 15 Points
Level 3 Up to 1 Twist*
Comparative Factor Entry Variety
Technique

Difficulty Only Helps When It Is Executed

Stability, execution, uniformity and synchronisation remain central to the stunt technique score.

Difficulty

Twisting Entries Add Variety

Load-in variety and combinations form part of the comparative difficulty picture.

Level 3 distinction Current Level 3 rules allow up to one twist to Prep level or below and up to one twist to an extended two-leg stunt. An extended single-leg stunt is limited to less twisting, so coaches must check the actual finishing position.
A “Full-Up” nickname does not prove legality. Always identify the starting position, landing position, support, twist amount and whether the final stunt is one-leg or two-leg.
Hotshots Coaching Standard

Is the Full-Up Ready?

GREEN · Ready

  • Half-Up is secure.
  • Vertical take-off.
  • Consistent full rotation.
  • Flyer remains connected.
  • Bases move together.
  • Final position stabilises immediately.
  • Repeatable on counts.

AMBER · Developing

  • Minor under-rotation.
  • Small base step.
  • Slight flyer opening.
  • Final hold needs cleaning.

RED · Regress

  • Large circular travel.
  • Flyer corkscrews.
  • Rotation varies significantly.
  • Catch is unpredictable.
  • Half-Up is not yet consistent.
Notts Hotshots Cheer & Dance Academy
Coach Bible · Full-Up
Chapter 07 · Stunts & Flyer Positions

Internal coaching reference only. Current governing-body and Event Producer rules take precedence.

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