Coach Bible · Chapter 07 · Stunts & Flyer Positions

Half-Up

A twisting stunt entry incorporating approximately one half rotation before the flyer settles into the intended stunt position. A strong Half-Up should still travel vertically: the rotation is added to a technically sound load rather than replacing the upward drive.

Twisting Entry Level 2 Context ½ Rotation Timing Vertical Drive Comparative Scoring
Transition Family Twisting Entry
Rotation ½ Turn
Main Goal Lift + Rotate
Progression Full-Up
!
Own the straight stunt before adding rotation.

A Half-Up should not be used to hide an unstable Prep or Extension entry. Athletes should demonstrate consistent loading, vertical drive and finishing position before introducing the turn. Exact legality still depends on height, contacts, start position and final position.

Skill Definition

What Is a Half-Up?

A stunt entry or transition containing approximately one half twisting rotation.

The flyer and bases should rotate as part of one coordinated movement while the stunt continues to travel upward.

The skill may finish in different legal positions depending on the level and construction being trained.

The defining technical quality is not simply completing 180 degrees. The group should remain stacked, controlled and capable of freezing the final stunt immediately.

Lift first, rotate through the lift. When athletes think “spin” before “stunt,” the skill commonly travels, tilts or finishes with poor foot placement.
Development Pathway

What Should Be Secure First?

1

Load-In / Smush

Foot placement and shared dip must already be predictable.

2

Straight Prep

The group should consistently load directly to Prep without travelling.

3

Quarter-Up

Athletes should understand directional rotation and finishing square.

4

Stable Finish

The intended landing position must already be technically secure without rotation.

Technique

Build the Half-Up Vertically

Dip

Match the Loading Rhythm

Different dip timing creates rotation around an unstable platform.

Drive

Send the Stunt Up

Bases should create vertical lift before allowing the turn to dominate the pathway.

Flyer

Stay Connected

Hips, ribs and shoulders should rotate together rather than the upper body turning ahead of the feet.

Finish

Square Immediately

The rotation is not complete until the final stunt is balanced and facing its intended direction.

Visual Diagnosis

Strong vs Weak Half-Up

✓ Strong Half-Up

  • Shared dip timing.
  • Vertical initial pathway.
  • Flyer remains tight.
  • Rotation happens smoothly.
  • No excessive base foot movement.
  • Final position is square.
  • Stunt can freeze immediately.
  • Multiple groups match rotation speed.

✕ Weak Half-Up

  • Stunt swings sideways.
  • Flyer twists early.
  • Hips and shoulders separate.
  • One base rotates faster.
  • Final foot placement is inconsistent.
  • Bases chase the stunt.
  • Rotation finishes late.
  • Stunt cannot stabilise after the turn.
Skill Sequence

Half-Up Flow

1 Set Know direction
2 Dip Match timing
3 Drive Vertical first
4 Rotate ½ together
5 Catch Receive feet
6 Freeze Finish square
Athlete Language

Coaching Cues & Drills

“Up before around.” “One dip.” “Turn together.” “Hips with shoulders.” “Stay underneath.” “Square the finish.” “Freeze it.”
Drill

Walk-Through Half Turn

Rehearse group direction and footwork without loading.

Drill

Quarter-Up → Half-Up

Increase turn amount only once quarter rotation remains consistent.

Cleaning

Freeze the Finish

Every repetition must hold the final stunt before resetting.

Diagnostic Coaching

Common Problems & Fixes

What You See Likely Cause Check First Training Direction
Stunt travels sideways Rotation starts before vertical drive Initial pathway Return to straight Prep entries.
Flyer turns before bases Flyer anticipates rotation Hip/shoulder timing Practise coordinated walk-throughs.
One base chases Base footwork or rotation differs Base starting positions Mark start and finish positions.
Stunt under-rotates Group stops rotation early Finish direction Give athletes a visual finish target.
Stunt wobbles after catch Rotation is prioritised over landing Final platform Require stable hold after every rep.
2026–27 Comparative Scoring

IASF Context

Stunt Technique 15 Points
Stunt Difficulty 15 Points
Current L2 Twist Up to ½
Comparative Value Transition Variety
Technique

Rotation Cannot Reduce Execution

Comparative stunt technique considers execution, stability, flexibility where applicable, uniformity and synchronisation.

Difficulty

Entries Matter

Variety of load-ins and transitions is one of the factors used when comparing stunt difficulty between teams.

Level 2 context The current IASF stunt grid permits up to one half twist in Level 2 stunts. Coaches must still check the complete stunt construction, including height, support and final position.
Level appropriate is not simply another word for legal. Under the comparative system, level appropriate means a skill first permitted at that level. Routine difficulty is judged cumulatively alongside participation and other considerations.
Hotshots Coaching Standard

Is the Half-Up Ready?

GREEN · Ready

  • Straight entry is secure.
  • Matched dip.
  • Vertical pathway.
  • Consistent half rotation.
  • Flyer stays stacked.
  • Final stunt squares.
  • Minimal base foot movement.
  • Repeatable on counts.

AMBER · Developing

  • Small foot correction.
  • Slight under-rotation.
  • Minor flyer anticipation.
  • Occasional landing wobble.

RED · Regress

  • Large travel.
  • Flyer twists independently.
  • Bases rotate at different times.
  • Final stunt repeatedly collapses.
  • Straight entry is not yet secure.
Notts Hotshots Cheer & Dance Academy
Coach Bible · Half-Up
Chapter 07 · Stunts & Flyer Positions

Internal coaching reference only. Current governing-body and Event Producer rules take precedence.

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