Staff Coach Bible Stunts & Flyer Positions Quarter-Up
Coach Bible · Chapter 07 · Stunts & Flyer Positions

Quarter-Up

A twisting stunt entry or transition incorporating approximately one quarter turn. Quarter-Up work introduces rotational timing while still demanding the same vertical drive, stable platform and flyer body control expected from a straight stunt entry.

Twisting Transition Rules-Dependent Quarter Turn Timing Direction Control Comparative Scoring
Transition FamilyTwisting Entry
Rotation¼ Turn
Key GoalTurn Together
Progresses TowardHalf-Up
Turn amount is a legality variable. Twisting restrictions vary by level, height, start position, ending position and construction. Coaches should verify the exact Quarter-Up they intend to use rather than relying on the name alone.
Skill Definition

What Is a Quarter-Up?

A stunt entry or transition incorporating approximately one quarter of a twisting rotation.

The turn should be intentional and completed as part of one coordinated stunt action rather than the bases and flyer rotating independently.

It is a useful progression for teaching twisting awareness before larger rotations such as Half-Ups and Full-Ups.

Mechanics

Lift First — Turn as One Unit

Bases

Vertical Drive

Avoid dragging the stunt sideways to create rotation.

Bases

Matched Turn

Both bases must understand the direction and timing.

Flyer

Stay Tight

Maintain hips and shoulders together during the rotation.

Finish

Square the Position

The stunt should finish clearly facing the intended direction.

Technique

Strong vs Weak Quarter-Up

✓ Strong

  • Vertical initial drive.
  • Flyer remains stacked.
  • Rotation is controlled.
  • Bases turn together.
  • Flyer does not initiate alone.
  • Final position is square.
  • Minimal foot movement.

✕ Weak

  • Stunt travels sideways.
  • Flyer twists before bases.
  • Shoulders and hips separate.
  • One base turns faster.
  • Final position is under-rotated.
  • Bases chase the landing.
Skill Sequence

Quarter-Up Flow

1SetKnow direction
2DipMatched timing
3LiftVertical first
4Turn¼ together
5SquareFinish direction
6HoldStabilise
Coaching Language

Useful Cues & Drills

“Up before around.” “Turn together.” “Hips and shoulders together.” “Stay underneath.” “Square the finish.” “No chasing.” “Freeze the landing.”
Drill

Walk-Through Rotation

Rehearse quarter-turn direction and athlete footwork without loading.

Drill

Straight Entry First

Confirm the group owns the non-twisting version before adding rotation.

Cleaning

Start / Finish Markers

Use floor references to check whether the stunt finishes in the intended direction.

Diagnostic Coaching

Common Problems & Fixes

Problem Likely Cause Check Training Direction
Stunt travels Rotation replaces vertical drive Initial pathway Return to straight-up loading.
Flyer twists early Flyer initiates independently Shoulder/hip timing Rehearse group turn together.
Under-rotation Turn stops early Finish direction Use clear visual target.
One base moves excessively Base timing mismatch Footwork Walk through base pathway slowly.
Final stunt wobbles Group prioritises rotation over landing End position Require a freeze after every rep.
2026–27 Comparative Scoring

IASF Scoring Context

Technique15 Points
DifficultyUp to 15
Comparative ValueTransition Variety
ProgressionHalf-Up / Full-Up
Technique

Rotation Must Stay Clean

Execution, stability, uniformity and synchronisation matter just as much in twisting transitions as in static stunts.

Difficulty

Transition Variety Matters

IASF comparative scoring specifically considers variety of load-ins, dismounts and transitions, alongside pace and combinations.

Use Quarter-Ups as a technical stepping stone. They develop the directional awareness required for more complex twisting entries without skipping the fundamentals.
Twisting limits are level specific. Check start height, ending height, contact, amount of twist and any release component against current rules before using the skill in competition.
Hotshots Standard

Is the Quarter-Up Ready?

GREEN · Ready

  • Vertical initial drive.
  • Quarter rotation consistent.
  • Flyer remains stacked.
  • Bases turn together.
  • Final position squares.
  • Minimal foot movement.
  • Repeatable on counts.

AMBER · Developing

  • Small foot correction.
  • Minor under-rotation.
  • Flyer slightly anticipates turn.
  • Landing requires cleaning.

RED · Regress

  • Large travel.
  • Flyer twists independently.
  • Bases rotate at different times.
  • Final stunt repeatedly collapses.
  • Group does not own straight entry first.
Notts Hotshots Cheer & Dance Academy
Coach Bible · Quarter-Up
Chapter 07 · Stunts & Flyer Positions

Internal coaching reference only. Current governing-body and Event Producer rules take precedence.

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