Coach Bible · Chapter 07 · Stunts & Flyer Positions

Show & Go

A dynamic stunt transition where the group drives through a higher position before immediately returning to a lower controlled position. Show & Go technique teaches explosive timing, extended-line awareness and the ability to change height without losing group connection.

Dynamic Transition Level-Dependent Vertical Drive Timing Pace Comparative Scoring
Skill TypeTransition
Primary FocusVertical Drive
Key RequirementMatched Timing
Scoring UsePace & Variety
Do not confuse speed with rushing. The flyer, bases and back spot should reach the higher position together before the group immediately redirects. A poorly timed Show & Go can create more instability than value.
Skill Definition

What Is a Show & Go?

A stunt that temporarily passes through a higher position before immediately returning to a lower position.

The group should show a recognisable high position rather than simply bouncing the flyer upward.

The skill relies heavily on matched base timing, flyer tension and a controlled change of direction.

Mechanics

Drive Up — Then Redirect Together

Bases

Matched Dip

Power starts from one shared loading rhythm.

Bases

Finish the Drive

Do not stop short before the higher position is shown.

Flyer

Stay Stacked

Maintain body tension as the platform changes height.

Group

Redirect Together

The downward phase should remain controlled and synchronised.

Technique

Strong vs Weak Show & Go

✓ Strong

  • Matched dip and drive.
  • Clear high position.
  • Flyer stays stacked.
  • No excessive arch.
  • Group redirects together.
  • Return position is stable.
  • Multiple groups match.

✕ Weak

  • Bases dip at different times.
  • Skill looks like a bounce.
  • Flyer folds or arches.
  • One base finishes early.
  • Return crashes downward.
  • Groups hit different heights.
Skill Sequence

Show & Go Flow

1SetStable start
2DipMatch rhythm
3DriveVertical power
4ShowHit high line
5RedirectTogether
6LandStable lower position
Coaching Language

Useful Cues & Drills

“Same dip.” “Drive through.” “Show the top.” “Flyer tall.” “Stay underneath.” “Down together.” “Catch the return.”
Group Drill

Dip Timing

Rehearse dip and extension without a full transition.

Group Drill

Prep → Extension Hold

Confirm the group can actually hit the high position first.

Cleaning

Multi-Group Video

Compare height and timing across the routine.

Diagnostic Coaching

Common Problems & Fixes

Problem Likely Cause Check Training Direction
Does not reach high position Incomplete drive Leg extension Return to full extension mechanics.
Flyer falls forward Body not stacked Hips over feet Rebuild vertical flyer position.
Return crashes Group stops controlling downward phase Redirection Train return separately.
Groups hit different heights Power/timing inconsistent Dip count Clean as a whole team.
Stunt travels Drive not vertical Base and flyer centre Rebuild straight-up pathway.
2026–27 Comparative Scoring

IASF Scoring Context

Technique15 Points
DifficultyUp to 15
Comparative FactorPace
Comparative FactorTransitions
Technique

Height Is Not Enough

Stability, execution and synchronisation still matter during a temporary high position. A rushed transition can lower the technical impression of the stunt section.

Difficulty

Useful Comparative Ingredient

Pace, transitions, combinations and additional skills are expressly considered when teams are compared within their difficulty range.

Show & Go can make a section feel more advanced. Use it to connect genuine difficulty rather than repeatedly adding movement that reduces execution.
Confirm the allowed height and transition at the team's level. The skill name itself does not override the current stunt rules.
Hotshots Standard

Is the Show & Go Ready?

GREEN · Ready

  • Matched dip.
  • Vertical drive.
  • Clear high position.
  • Flyer remains stacked.
  • Controlled return.
  • Groups synchronise.

AMBER · Developing

  • Slight height difference.
  • Small flyer adjustment.
  • Return needs cleaning.
  • Group timing inconsistent.

RED · Regress

  • Incomplete extension.
  • Flyer collapses.
  • Large travel.
  • Return crashes.
  • Group cannot maintain timing.
Notts Hotshots Cheer & Dance Academy
Coach Bible · Show & Go
Chapter 07 · Stunts & Flyer Positions

Internal coaching reference only. Current governing-body and Event Producer rules take precedence.

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