Staff › Coach Bible › Level 3 Tumbling › Jump → Back Handspring
Coach Bible · Chapter 06 · Level 3 Standing Tumbling

Jump → Back Handspring

A Level 3 standing-tumbling connection where a jump skill is landed and connected directly into one or more Back Handsprings. The challenge is preserving a clean jump while converting the landing immediately into safe backward power without a large reset, excessive squat, forward collapse, head throw or loss of straight-arm Handspring technique.

IASF Level 3 Level Appropriate Standing Tumbling Jump Handspring(s) Immediate Connection Landing Control No Standing Flips
IASF Classification Level 3 Standing
LA Wording Jump Handspring(s)
Critical Phase Jump Landing → BHS
Main Goal Land → Redirect Back
!
The jump must not destroy the athlete's Back Handspring.

Athletes should already own the selected jump and a reliable Standing Back Handspring independently. Stop or regress for pain, uncontrolled landing, knee collapse, head throw, severe undercutting, elbow collapse, head-contact risk or significant fear. Hands-on spotting and physical assistance must come from appropriate practical coach education and remain within coach competence.

Skill definition

What Is Jump → Back Handspring?

A jump skill immediately connected into a Back Handspring.

The athlete first performs a recognisable jump skill such as a Toe Touch, Pike, Hurdler or another appropriate jump.

The feet return to the performance surface and the landing is immediately reorganised into the Back Handspring take-off.

The important challenge is that the athlete cannot treat the jump landing and Back Handspring as completely separate events. The jump must finish with enough control for the athlete to absorb and redirect force backwards efficiently.

The Back Handspring should still show normal Handspring mechanics: backward travel, two-leg take-off, straight arms, active shoulder block and a fast snap-down.

Jump first. Flick second. Connection throughout. Do not reduce jump quality just to reach the Handspring faster, and do not sacrifice Handspring mechanics just because the jump landing creates more downward force.
Major rules progression

This Is a Key Level 2 → Level 3 Change

Level 2

Jump → Handspring Is Not Allowed

Level 2 standing permits a single Handspring but the current rules specifically prohibit jump skills being connected to the Handspring.

Level 3

Jump → Handspring(s) Is Allowed

Level 3 standing permits a jump in combination with Handspring(s), and the current Level Appropriate document explicitly lists Jump Handspring(s).

Do not back-port Level 3 construction into Level 2. Toe Touch → Back Handspring, Pike → Back Handspring and similar jump-to-Handspring connections are not Level 2 standing passes simply because the athlete owns both individual skills.
Before connecting

Prerequisites

Required

Reliable Standing BHS

Independent, pain-free, backward travelling and technically consistent.

Required

Reliable Jump

The chosen jump should already have recognisable shape, height, landing control and consistent timing.

Required

Controlled Jump Landing

Feet return together with enough hip, knee and ankle control to safely redirect force.

Required

Two-Foot BHS Take-Off

Athlete must not let an uneven jump landing create a one-sided Handspring take-off.

Recommended

Strong Rebound Mechanics

Athlete understands how to absorb downward force and redirect it without a deep collapsing squat.

Recommended

Jump Landing Stability

Knees track predictably and the athlete can maintain a centred base after repeated jumps.

Recommended

Fast Arm Recovery

Arms transition from the jump position into an effective Back Handspring pathway without a large uncontrolled swing.

Recommended

Trunk Control

Athlete can land the jump without the chest collapsing forward or the ribs flaring excessively.

Reassess

Jump Landing Is Unstable

If the athlete consistently steps, twists or collapses after the jump, connecting a BHS is premature.

Movement sequence

Combination Flow

Jump Set Create lift
→
Jump Shape Hit cleanly
→
Leg Recovery Feet return
→
Landing Two feet
→
Redirect Backward force
→
BHS Reach Travel back
→
Block Push tall
→
Finish Fast feet
Skill one

Don't Sacrifice the Jump

Set

Jump Up First

Athletes should still create useful vertical lift rather than cutting the jump low because they are anticipating the Handspring.

Shape

Complete the Position

The jump should still show the expected body shape rather than becoming a partial or rushed version.

Recovery

Legs Return Fast

The legs must recover efficiently enough to create a controlled two-foot landing.

Alignment

Land Square

Hips, shoulders and feet should return to the intended Handspring travel line.

A low jump is not automatically a better connection. If the athlete has to reduce the jump drastically just to reach the BHS, the connection has not yet been properly developed.
Most important checkpoint

The Jump Landing Becomes the BHS Take-Off

✓ Useful Landing

  • Feet return together.
  • Weight stays centred.
  • Knees track safely.
  • Chest remains organised.
  • Hips do not collapse deeply.
  • Arms recover predictably.
  • No extra step appears.
  • Backward direction can begin immediately.

✕ Poor Landing

  • Feet land apart.
  • One foot lands significantly earlier.
  • Knees collapse inward.
  • Chest falls forward.
  • Athlete lands in a deep squat.
  • Arms swing unpredictably.
  • A reset step is required.
  • BHS begins from an improvised position.
Think “absorb enough — not everything.” The athlete needs enough hip, knee and ankle flexion to manage the jump landing safely, but not so much that all useful energy disappears into a deep squat before the Handspring.
Critical technical phase

Jump Landing → BHS

The connection should redirect force rather than stop and rebuild it from scratch.

1 Recover Legs return
2 Contact Two feet land
3 Absorb Control force
4 Redirect Travel backward
5 Reach Hands travel back
6 Block Finish strongly
Immediate does not mean uncontrolled. The athlete should not pause for a completely separate standing BHS, but equally should not throw backwards before the jump landing is safely organised.
Skill two

The BHS Must Still Be a Good BHS

Take-Off

Both Legs Drive

The Handspring should not launch unevenly because of an asymmetric jump landing.

Travel

Go Back, Not Just Up

A jump naturally creates vertical energy. The athlete must deliberately redirect into backward Handspring travel.

Support

Straight Arms

Hands contact after useful travel with elbows extended and shoulders actively supporting the athlete.

Finish

Block + Snap

Active shoulders and fast feet complete the Handspring rather than allowing the jump landing to compromise the second half.

Compare connected BHS with standalone BHS. Hand distance, elbow line, shoulder block, body shape and final landing should remain recognisably similar.
Connection timing

Up → Shape → Down → Back

Up

Create the Jump

Vertical lift gives time and space for the jump shape.

Down

Recover the Feet

The athlete returns to a safe two-foot landing without collapsing.

Back

Redirect Immediately

The landing transitions into backward Handspring force rather than another vertical jump.

Useful verbal rhythm: “Up — hit — feet — back.” It separates the jump shape from the backward direction without encouraging a pause.
Progression framework

Build the Landing Before the Connection

Equipment and physical assistance should be selected by an appropriately qualified coach after assessing the athlete.

1
Competition-Ready Standing BHS

Athlete owns the Handspring without a jump entry.

2
Competition-Ready Jump

Shape, height and landing are repeatable independently.

3
Jump → Stick

Confirm that the athlete can land squarely without stepping or collapsing.

4
Jump → Controlled BHS Set

Rehearse the landing shape that will redirect backwards without yet requiring the full skill.

5
Jump → Backward Rebound Shape

Teach the landing to create backward direction rather than a second vertical jump.

6
Full Connection With Coach-Selected Progression

Connect jump and Handspring using an appropriate surface, progression and qualified practical coaching.

7
Independent Jump → BHS

Athlete connects both skills without assistance or a complete reset.

8
Jump → BHS → Stick

Final landing proves that neither skill is hiding a control problem.

9
Jump → BHS Series

Only add additional Handsprings when the first connected BHS still produces a strong usable rebound.

10
Routine-Ready Connection

Jump quality, landing position, Handspring travel and synchronisation survive routine fatigue.

Drill library

Connection Development Drills

Jump

Jump → Stick

Check foot placement, knee tracking, chest position and control before adding tumbling.

Landing

Jump → Freeze on Contact

Freeze immediately after landing to identify asymmetry or excessive squat depth.

Direction

Jump → Backward Rebound

Teach the athlete to redirect force backward without requiring the full Handspring.

Arms

Jump → Arm Recovery

Rehearse the transition from jump motion to an organised Handspring arm pathway.

Foundation

Standing BHS → Stick

Keep the second skill independently strong away from the jump connection.

Support

Handstand Block Work

Reinforce straight arms and active shoulders for the Handspring support phase.

Comparison

Connected vs Standalone BHS

Compare travel, hand distance, elbow shape and landing between the two versions.

Line

Jump → BHS Along Floor Line

Exposes whether the jump landing creates unwanted rotation or lateral drift.

Routine

Synchronized Pair Connections

Once individually ready, compare jump peak, landing contact and Handspring hand timing.

Athlete language

Short Coaching Cues

“Jump up first.” “Hit the shape.” “Fast feet.” “Land together.” “Knees strong.” “Chest organised.” “Absorb then go.” “Redirect back.” “Don't sink.” “Don't reset.” “Travel back.” “Head neutral.” “Reach long.” “Straight arms.” “Push tall.” “Finish the flick.”
Diagnostic coaching

Common Problems & Fixes

What You See Likely Cause Check First Training Direction
Jump becomes very low Athlete anticipates BHS Jump itself Return to jump → stick.
Jump shape is incomplete Athlete rushes recovery Peak position Clean jump before connection.
Feet land far apart Leg recovery is uncontrolled Jump landing Train jump → controlled two-foot stick.
One foot lands first Asymmetry in jump recovery Hip and leg position Do not connect until landing is repeatable.
Knees collapse inward Landing control insufficient Hip/knee alignment Build landing strength and control.
Chest collapses forward Landing force not controlled Trunk position Train jump → freeze.
Very deep squat before BHS Too much energy absorbed Landing depth Develop quicker controlled redirection.
Athlete stands fully upright before BHS Connection becomes two separate skills Timing Blend landing into backward set.
Extra step before BHS Jump landing is unstable Feet and balance Remove BHS and clean landing.
Arms drop completely Arm recovery pattern disconnected Jump-to-BHS arm path Rehearse arm transition separately.
Head throws backwards Athlete tries to create rotation Backward leg drive Restore travel rather than head throw.
BHS travels straight upward Vertical jump energy not redirected BHS take-off angle Train backward rebound direction.
BHS undercuts Hands contact too close Backward reach Rebuild long BHS travel.
BHS twists Jump landing asymmetric Feet, hips and shoulders Find first rotated frame.
Hands land unevenly Shoulders enter rotated Jump landing alignment Square before backward travel.
BHS elbows bend Entry or support deteriorates Straight-arm readiness Regress connection.
Shoulders sink Block insufficient Hand support Return to active shoulder work.
Head approaches surface Arm support failure Safety Stop full connection immediately.
BHS heavily arches Body shape lost after jump landing Core and shoulder line Compare with standalone BHS.
Landing after BHS is low Block or snap-down insufficient BHS second half Clean standalone Handspring.
Whole pass drifts sideways Jump landing starts off-line First point of lateral movement Use floor-line work.
Connection only works with tiny jump Athlete cannot control normal landing force Landing strength Build jump-to-stick capacity first.
Connection only works after long pause Immediate redirection not developed Landing-to-set timing Train intermediate connection stages.
Athlete becomes scared after jump Landing feels unpredictable Jump consistency Return to trusted landing drills.
Pain Possible injury / excessive load Stop activity Follow academy injury procedures.
Physical preparation

What Supports Jump → BHS?

Quads

Jump & Landing Control

Support upward jump production and controlled force absorption on landing.

Glutes

Hip Stability & Backward Drive

Help stabilise the jump landing and contribute to backward Handspring power.

Hamstrings

Leg Recovery

Support quick control of the legs through jump recovery and BHS snap-down.

Ankles

Landing & Rebound

Strong ankles help control impact and contribute to rapid force redirection.

Core

Trunk Organisation

Helps keep the chest controlled through the jump landing and Back Handspring take-off.

Hips

Knee Alignment

Hip strength supports better lower-limb control when landing the jump.

Shoulders

Active Block

Once the BHS begins, active overhead shoulder strength remains essential.

Arms

Straight-Arm Support

Athlete must maintain support quality after the additional demand of the jump.

Coordination

Vertical → Backward Direction

The athlete must switch rapidly from jump lift to backwards tumbling travel.

Non-negotiables

Jump-to-Handspring Safety

Own Both Skills First

Connection work should not replace independent jump or Standing BHS development.

Land Before Redirecting

The athlete needs genuine foot contact and control before generating the backward Handspring.

Monitor Knees

Do not repeatedly connect from obvious valgus, one-sided or unstable jump landings.

Straight Arms

Persistent elbow collapse is a reason to regress rather than increase speed.

Protect Head & Neck

Stop attempts where failed arm support places the head near the surface.

Manage Impact Volume

Jump landings plus Handspring contacts increase total lower and upper-body loading.

Don't Chase Speed

Faster connection timing is only useful when the athlete can still control the landing.

Stop for Pain

Ankle, knee, hip, wrist, shoulder, neck or back pain should not be trained through.

Coach Within Competence

Spotting and specialist progressions require appropriate practical coach education.

Internal development

Hotshots Video Library

▶ Gold-Standard Jump → BHS

Side view showing jump height, clean landing, rapid redirection and backward Handspring travel.

▶ Landing Depth Comparison

Compare an efficient landing with an athlete who collapses into an excessive squat before tumbling.

▶ Connected vs Standalone BHS

Compare backward travel, hand distance, arm support and final landing.

Hotshots coaching standard

Is Jump → BHS Ready?

GREEN · Ready

  • Pain-free.
  • Jump is independently reliable.
  • Standing BHS is independently reliable.
  • Jump shape remains complete.
  • Feet land together.
  • Knees remain controlled.
  • Chest stays organised.
  • No extra step.
  • No excessive squat.
  • Connection remains immediate.
  • BHS travels backwards.
  • Arms remain straight.
  • Shoulders block actively.
  • Final landing controlled.

AMBER · Developing

  • Jump height varies.
  • Landing slightly deep.
  • Minor foot separation.
  • Small connection pause.
  • BHS slightly more vertical.
  • Minor elbow softness.
  • Small landing step.
  • Quality changes under fatigue.

RED · Regress

  • Pain.
  • Either component unreliable.
  • One-foot jump landing.
  • Significant knee collapse.
  • Deep uncontrolled squat.
  • Extra step before tumbling.
  • Head throws backwards.
  • BHS severely undercuts.
  • Elbows collapse.
  • Head approaches floor.
  • Significant twisting.
  • Significant fear.
Competition execution

Cleaning Jump → BHS

Synchronisation

Match the Whole Connection

  • Same jump preparation.
  • Same jump take-off.
  • Same jump peak.
  • Same leg recovery.
  • Same foot contact.
  • Same BHS take-off.
  • Same hand contact.
  • Same snap-down.
Coach Eye

Watch the Space Between Jump and Hands

Two athletes can jump together but look unsynchronised if one spends much longer on the ground before beginning the BHS.

Clean landing timing and Handspring hand-contact timing, not just the jump peak.

Useful slow-motion checkpoints Compare jump peak, first foot contact after the jump, deepest landing position, BHS hand contact and final landing.
Rules & scoring

IASF 2026–27 Context

Explicit Level Appropriate

Jump Handspring(s)

The Level Appropriate document updated 4 June 2026 explicitly lists Jump Handspring(s) under Level 3 Standing Tumbling.

This means jump-to-Handspring construction is a genuine Level 3 standing-tumbling progression rather than merely two lower-level skills placed beside each other.

Current Legality

Jump + Handspring(s)

Current Level 3 standing rules permit Jump in combination with Handspring(s).

Level 3 also permits series Handsprings.

Level 2 contrast Current Level 2 Standing Tumbling specifically states that jump skills may not be connected to the Handspring. This is therefore a genuine boundary between Levels 2 and 3.
No standing flips at Level 3. A jump may connect to Handspring(s), but Level 3 Standing Tumbling does not permit flips. Do not progress from Jump → BHS into a standing Back Tuck construction at Level 3.
Airborne twisting Level 3 Standing Tumbling does not permit airborne twisting except Round-Offs.
Scoring development Jump-to-Handspring connections add Level 3 standing-tumbling difficulty, but scoring also considers participation, synchronisation, technique, combinations and comparative execution.
Next specialist page The next guide isolates the most common version: Toe Touch → Back Handspring, including Toe Touch recovery, arm pathway, leg snap and synchronisation.
Always verify current rules. Current IASF rules and applicable Event Producer guidance take precedence over this internal Coach Bible.
Quick assessment

Coach Checklist

Athlete

Can They...

  • Perform the jump cleanly?
  • Land the jump on two feet?
  • Control knee alignment?
  • Keep the chest organised?
  • Connect without an extra step?
  • Avoid a deep squat?
  • Redirect backward?
  • Perform a clean Standing BHS?
  • Keep the head neutral?
  • Maintain straight arms?
  • Block actively?
  • Finish under control?
Coach

Have You Checked...

  • Jump preparation?
  • Jump height?
  • Jump shape?
  • Leg recovery?
  • Foot landing timing?
  • Landing width?
  • Knee alignment?
  • Chest position?
  • Arm recovery?
  • BHS take-off direction?
  • BHS hand distance?
  • Elbow shape?
  • Shoulder block?
  • Final landing?
  • Current IASF rules?
Notts Hotshots Cheer & Dance Academy
Coach Bible · Jump → Back Handspring
Chapter 06 · IASF Level 3 Standing Tumbling

Internal coaching reference only. Current governing-body and Event Producer rules take precedence.

← Back to Coach Bible